

They make zero effort to avoid damage, and do not take the environment into consideration when aiming their attacks, forcing the player to act upon them and fling them away from oncoming danger.

Your four stickmen just walk towards the nearest enemies and attack when they're in range. Artificial Stupidity: Both sides are subject to it, though it hampers your party more since the enemies have strength in numbers.All Deserts Have Cacti: Despite there being a pyramid and an oasis in the middle of the game's desert area, cacti enemies can be found there.Stick Ranger contains examples of these tropes: There are restrictions, though A weapon can't have two Compo Items of the same type, and not every Compo Item can be put into every weapon. They come in several different kinds, including Stones that give flat stat boosts, Crystals that give attack- or defense-oriented effects, Jewels that boost elemental damage or effects, Cards with special effects that bosses drop, Medals with universally helpful effects (making enemies drop more items, gold or Onigiri, boosting EXP gain), Charms that partially block status effects, and Spirits that have a chance to manifest in an elemental attack with every enemy you kill. Enemies drop Compo (Composition) Items that you can slot into your weapons, and each weapon you find has two slots. The magic rings can have super-strong attacks, but they need a LOT of MP, and his rings have to return to him before he can throw them again, limiting his damage output.Ī major part of the game is customizing your party's weapons. STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. Angel: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him.His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. Whipper: A melee fighter who uses a long whip to strike enemies.His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP.

Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him.

STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage.
#Volcano stick ranger full#
Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available.
