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Volcano stick ranger
Volcano stick ranger






volcano stick ranger

They make zero effort to avoid damage, and do not take the environment into consideration when aiming their attacks, forcing the player to act upon them and fling them away from oncoming danger.

volcano stick ranger

Your four stickmen just walk towards the nearest enemies and attack when they're in range. Artificial Stupidity: Both sides are subject to it, though it hampers your party more since the enemies have strength in numbers.All Deserts Have Cacti: Despite there being a pyramid and an oasis in the middle of the game's desert area, cacti enemies can be found there.Stick Ranger contains examples of these tropes: There are restrictions, though A weapon can't have two Compo Items of the same type, and not every Compo Item can be put into every weapon. They come in several different kinds, including Stones that give flat stat boosts, Crystals that give attack- or defense-oriented effects, Jewels that boost elemental damage or effects, Cards with special effects that bosses drop, Medals with universally helpful effects (making enemies drop more items, gold or Onigiri, boosting EXP gain), Charms that partially block status effects, and Spirits that have a chance to manifest in an elemental attack with every enemy you kill. Enemies drop Compo (Composition) Items that you can slot into your weapons, and each weapon you find has two slots. The magic rings can have super-strong attacks, but they need a LOT of MP, and his rings have to return to him before he can throw them again, limiting his damage output.Ī major part of the game is customizing your party's weapons. STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. Angel: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him.His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. Whipper: A melee fighter who uses a long whip to strike enemies.His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP.

volcano stick ranger

Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him.

  • Sniper: A ranged attacker who uses bows.
  • MAG boosts his attack range, which is also the range of his buff aura. His DEX boosts the party's physical defense by 1 for every 5 DEX points. His STR boosts the party's attack damage by 1% per point. His main purpose is the buffing aura he provides to the rest of the party.
  • Priest: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons.
  • His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain.

    volcano stick ranger

    STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage.

  • Magician: A ranged fighter who fires magical projectiles.
  • His magic attacks can be really strong, but to capitalize on them he needs a decent amount of MAG, and his bad range means he'll take the most hits from enemies. STR raises his attack damage, DEX raises his attack speed to a limit of 5-10 AGI (frames between attacks), and MAG lets him build up MP.
  • Boxer: The fastest melee attacker, who fights using gloves.
  • The MAG stat determines how much MP each attack generates.

    #Volcano stick ranger full#

    Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available.








    Volcano stick ranger